Interactive Experience
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Gameplay Programmer // Technical Artist
Interactive Experience
Gameplay Programmer // Technical Artist
Precision platformer with deterministic time-rewind mechanics and custom physics state management.
High-speed arcade racer using Custom Vehicle Physics and Nanite-powered procedural city generation.
Custom C++ / DirectX 12 Rendering Engine featuring bindless descriptors and volumetric fog.
VR Rhythm shooter reacting to audio frequency analysis in real-time.
Space station management simulator with realistic orbital mechanics.
Fast-paced cyberpunk FPS roguelike with modifying environment.
Specializing in gameplay
programming and engine
architecture.
I build systems that empower designers and create immersive experiences through code.
From writing performant shaders in HLSL to architecting scalable C++ frameworks,
my focus is on the intersection of technical excellence and creative vision.
Ready to Collaborate?