Interactive Experience

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Gameplay Programmer // Technical Artist

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Name FORME
Role Creative Developer
Base Seoul, KR

SYSTEM_PROFILE

Specializing in gameplay programming and engine architecture.

I build systems that empower designers and create immersive experiences through code. From writing performant shaders in HLSL to architecting scalable C++ frameworks, my focus is on the intersection of technical excellence and creative vision.

Skill_Tree

FRONTEND MASTERY
REACT THREE.JS GSAP
ENGINE ADAPTIVE
UNITY UNREAL BLENDER

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